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The first part of Gothic tells the story of The
Nameless Hero, a man thrust into the events of a penal colony. The colony
takes the form of a natural landscape encased in a large magical shield
known as The Barrier, much like an impenetrable dome. Over the course of
the story, The Nameless Hero becomes acquainted with several characters,
the most notable of which are Diego, Lee, Cor Angar, Lester, Lares,
Milten, and Xardas. Some of these characters are connected with the
various factions of the game, which include the Old Camp, the
New Camp and the Swamp Camp. Also connected with these factions
are the water and fire mages, of which Xardas is an outcast. Xardas, a
necromancer, plays a central part to the survival and advancement of the
character. Ultimately, he galvanizes the character toward the ultimate
goal of stopping the summoning of a beast known as The Sleeper. The
Nameless Hero destroys The Sleeper but only at the cost of his own
life.
he second part of Gothic sees The Nameless Hero
resurrected by Xardas into a new setting. Now located outside the city of
Khorinis, he is asked by Xardas to investigate a new evil that threatens
Khorinis and the surrounding lands. Over the course of the story, The
Nameless Hero reconnects with old friends from the first chapter while
adjusting to changes in the faction structure. With the penal colony and
its barrier a thing of the past, the surrounding lands have been invaded
by orcs. Factions now consist of the Militia/Paladins of Khorinis,
the Fire Novices/Fire Mages, and the Mercenaries/Dragon Hunters.
Water mages also make a return. Having discovered the source of the evil
threatening Khorinis, our hero assembles a crew of trusted friends and
sails to a nearby island. There he battles a large undead dragon,
completing the central quest of the chapter. The chapter closes with the
hero and his allies sailing away from the island.
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